something based on range beetween meepos maybe. The closer to each other the more it will dodge or conversely.
Are you fucking kidding me? Meepo is a strong hero to begin with, if you make him even more god damn tanky he will be unkillable.
Lets add borrowed time to spirit breaker, needs buff.
morphling's replicate is tankier than a meepo clone. This would at least average main meepo's HP with his clones somehow VS AOE damage.
and to not make it too OP against single target it shouldn't be sharing damage equally, And remove that magic resistance buff.
Druid is tanky now, but he still had that skill before. he has good starting stats but if you call 1.6 strength per level tanky ........
'morphling's replicate is tankier than a meepo clone'. What a load of bullshit, its only tankier if you clone a tanky hero to begin with.
If you get to do it, that would mean a 2000 HP Meepo clone would need 8000 damage to kill. 10000 if he has Agh's. And don't tell me that 2000 HP on a Meepo is hard. All it needs is a Reaver. How is that even balanced?
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my point exacly. Hes hard to kill to begin with, since he will outlvl and outfarm you (unless your stop him or have a carry like alch, doom). Not only does meepo poof on someones ass with a shitton of magical damage, he also has alot of physical damage, perma cc and a slow debuff which stacks with all meepos.
And dont some with 'but look at meepos winrate', its because most people are pure shit with meepo.
Yep. Meepo is one of those heroes that is not picked because it's trash but because it's too hard to play. I mean how could Invoker even be a bad hero?
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invoker isnt rly a bad hero, but he can be easily countered. Thats why its kinda troublesome to pick him.
" Not equal sharing of course or it would mean "no AOE, no win""
Did anyone fucking read this part?
Sceptre buff was good enough. Long gone are the days of having to go mek meepo lol. With sceptre he's tanky enough, though, don't mind increase str gain of 1.7-1.8 or maybe increase starting base strength lel
Meepo starts with 23 STR and 5 armor and %35 magic resistance. He is the hardest to kill hero at level 1. At least one of the hardest.
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not to mention if played correcly you cant kill him unless you have permastun, much like am only tankier.
Everyone who's saying meepo is too strong already are retarded. Nobody can pick him in comp scene even though they're masters at the hero because everything counters him
- Single target DPS counters him hard, you just focus 1 meepo and it's over
- AoE counters him hard. Just pick Timbersaw and have the most fun you've had in your life.
- Disables counter him hard as it gets harder for the meepo player to react due to the micro-management.
- Any hero who can get out of his net easily can kite meepo pretty much indefinitely. (leap, ball lightning, anything that isn't blink or invis)
Try and find me a good, balanced team picked by pro players without any of those 4 counters: There are none. And by counter I mean huge counter: it's practically impossible for a meepo to win this unless the opposite team goes full retard, which let's assume doesn't really happen in pro games. They might make mistakes, but they won't go full retard.
Meepo needs a buff/rework if he is to be picked by pro players and actually WIN games.
One of the solutions would be to buff his stat gain. Meepo is the fastest-leveling hero in the game... yet has one of the worst stats gain of all heroes: all of his stats increase below 2 per level. That would be 1 way to address this.
Also, Meepo could use a buff to his net. Faster travelling time maybe, or just... make it so it's TOTALLY impossible to get out of the net. No force staff, no leap, no storm spirit ult, no nothing. You're netted, too bad, deal with it.
@mango:
- Single target DPS counters him hard, you just focus 1 meepo and it's over
Gl focusing 1 meepo while the rest nets + attacks (hardcoreslow) while the lowlifed meepo runs away and sings a song while doing it
- AoE counters him hard. Just pick Timbersaw and have the most fun you've had in your life.
Seen many times how timbersaw got completely destroyed by a meepo (midgame).
- Disables counter him hard as it gets harder for the meepo player to react due to the micro-management.
Sheepstick is your friend bro, also there many ways of getting around the disables as a meepo player.
- Any hero who can get out of his net easily can kite meepo pretty much indefinitely. (leap, ball lightning, anything that isn't blink or invis)
Oh yes, go kite while being a sheep or try to leap out while you get netted again, not to mention the fucking damage in your face while he blinked on your ass.
The reason you cant find meepo in competitive gaming is bcause hes simply 2 hard. You need ridicolous microskills, which n0tail has btw. N0tail won many matches which had been lost if it wasnt for the meepo pick. The reason we dont see much meepo from n0tail is bcause fly doesnt like it when a support plays a carry, it kinda messes things up ( has been stated from n0tail).
Get your facts straight jackass.
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"Lone Druid, while on True Form, used to have a second sub-skill called One, it equally distributes the damage taken by Sylla and the Spirit Bear, allowing them to endure more damage and live longer."
What if they made something similar to this for meepo. Not equal sharing of course or it would mean "no AOE, no win"