Some of these changes are too "Blizzard style" in my opinion... Like being requested by the guys with the excel charts, not by actual players.
6_din_49 said it, i feel exactly the same. We just have to wait and see, i agree with the OPs last paragraph tho
anyone who has played dota for a long time know that icefrog makes these sweeping changes all the time to stir up the meta game. Obviously when you make 50 changes at once a few will need to be tweaked but it is better than seeing bat / wisp picked or banned 95% if the games
I personally like it because I'm tired of the current meta with tri lanes being far and away the best option and even if you go 2-1-2, if you don't ward the creep camp you get far behind.
Snowman, the reason the patch gets hate is it has several updates that are straight ludicrous - they are NOT simple metagame changes or hero reworks. They are OBVIOUSLY flawed. Let me go over the few I noticed. I could also go over all the updates I felt were neutral (i.e. arbitrary meta game/hero changes) or even good (e.g. what's not to like about silencer's change or jakrio's change?), but that would be way too long. Here are the bad ones that are simply ridiculous:
* Non-Ancient Neutrals now split XP with all heroes in the AoE instead of just the team that killed them
What the fuck? Why? What is the idea behind this? I invest my mana/hp to kill creeps, and some faggot on the other team just sitting there earns 50%? This makes no sense and should be removed immediately. Here is my hypothesis for what they were going for: Stop that annoying shit where you do 90% of the damage, and a guy runs up and hits it once. First, there are better ways to stop that - dish out xp based on dmg done rather than a straight 50/50, or only do the 50/50 split if a party that did LOWER damage last hit it. Either option would be better than a blind 50/50 split. Second, why even try to soften that annoyance? Again, this is just padding for newbies, why be LoL?
* Roshan will respawn at a random time between 8 and 11 minutes after death
I don't see the sense in making this spawn random.You cannot ward inside rosh, so it turns into who randomly goes and sees Rosh is up and does it. You will need to sacrifice so much into just finding out when he spawns. This also inadvertently buffs heroes that have spells that can check rosh MASSIVELY. Rosh is too big a deal to be put on a random timer. He decides games, so that decision should come down to a static spawning time so that each team may prepare the best they can. PLEASE remove this change.
- Base movement speed reduced from 305 to 300
- Thirst is now global instead of 6000 range
- Thirst bonus now stacks for each unit that is low HP
- Thirst HP threshold increased from 20/30/40/50% to 50%
- Thirst movement speed bonus reduced from 15/25/35/45% to 7/14/21/28%
- When Thirst is active, movement speed cap is removed on your hero
- Thirst no longer provides armor bonus
- Thirst provides bonus 7/14/21/28 damage
- Thirst no longer grants full hero vision around low HP targets, it only shows their model
- Thirst no longer lasts for an extra 3 seconds when the target is dead
I love many of these changes that make him more deadly (though easier to kill without armor). He has more damage and more ways to find prey. However, removing the move speed cap on him is utterly ridiculous. There is a screenshot of this hero moving at 1200 move speed (5 28%s from 5 low heroes, drums, drum charge, and BoT). Though that is mighty artificial, A HASTE RUNE IS NOT. Do you have S&Y, drums, and phase boots perhaps? Pick up a haste, and you'll be chugging along at perhaps 800 or 900 ms, about twice as fast as someone else with haste. This is just absurd. Remove this please.
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
This is the worst change I have ever seen. What - you require a hero able to chop down mass numbers of trees to counter this hero? He can literally just sit in the offlane collecting xp in the middle of some fucking trees. Every time you try to kill him, he can just run off into some trees. It is complete bullshit. It will be annoying and doesn't need to be in DotA. Batrider was annoying enough with this sort of MOMENTARY capability - except trees died when he went over them. This Brood can just do that same shit, but the trees stay in tact. Please remove this absurd change. Heroes shouldn't UTTERLY REQUIRE such specific mechanisms to counter them even a bit. He is quite invincible unless you can slay trees AND detect him.
- Searing Arrows damage increased from 20/30/40/50 to 30/40/50/60
- Searing Arrows manacost increased from 8 to 10
- Searing Arrows is no longer blocked by magic immunity
I think these buffs are a bit ridiculous, but we will see. I won't mind - I'll just pick him all the time and get a 70% win rate. The old Clinkz could harass a solo melee hero 2 levels higher than him away to 50% hp using lvl 3 arrows. Now he can do that but even better. The damage through BKB is pretty cool, though. I think that is fine, making Clinkz more viable later on (more as a carry than a ganker).
- Unholy Strength STR gain is provided over 0.7 seconds
- Unholy Strength has no toggle on or off cooldown
This is ridiculously nearsighted. The continuous nature of the strength gain is a great idea - it was the discontinuity in it that made armlet toggling so infuriating. However, this nerfs armlet to a point of being quite bad. It needs some buffs to equalize it out - more strength gained total, for example, or less hp loss per second.
- Cannot be purchased until 3 minutes after creeps spawn
This is nonsensical and cannot have a reason behind it.
- Linken's Sphere can now be cast on an allied hero to transfer the buff
This is the most ridiculous change possible IF there is no visual indication of the linkens being on that hero. Skills are too important to just guess who has the linkens or who doesn't - you could previously know 100% by looking at their items. It is just too much bs if you doom someone, and POP goes the linkens HE DIDN'T HAVE and which YOU HAD NO WAY TO SEE IF HE DID. It MUST be visually seen around him (like aphotic shield) OR AT LEAST a status item. Either that, or remove this ridiculous change.
* Roshan will respawn at a random time between 8 and 11 minutes after death
I actually like this. More action what can i say.
- Broodmother now has completely unobstructed movement when under the web (can walk over cliffs, trees, etc)
Ok, lets be honest, in my opinion broodmother is one of the worst heroes in dota. Maybe this makes her more playable.
I like clinkz buffs.
- Cannot be purchased until 3 minutes after creeps spawn
In my opinion this is a nerf to bottle crow. This way the 2 minutes rune will be a lot more important.
But well this is my opinion .... i really like all changes overall.
Actually I didn't think about the linken's that much, but pop it on void, can't doom him, goes in and ults and wins team fights, gg. I had a recent game vs a void team, they were way ahead but we wont every team fight late cus we had doom and kept dooming void. Won the game.
The neutral xp is a pretty blatant attempt to kill tri lanes more. You want to try lane? Ok fine, maybe you can deny gold farm but you're going to sacrifice xp gain to do so. Not that I mind, I find 2-1-2 more interesting as it opens up more hero choices. Tri lane forces you into hard carry plus two tri lane capable supports, plus an off laner.
Personally I like the idea of having some OP heroes, because one way or another we will learn to deal with them.
What I don't like is the changes that should reduce the gap between casuals and experts - random rosh time, increased gpm, neutrals give xp to all nearby heroes, buyback nerf, etc.
I think that most of the changes are great. Anything that is obviously overpowered is going to get nerfed, just be patient. If nothing else, we should all be excited that there is a (free) game we can play that will never get old. I love the fact that it is an always changing game. It leaves room for creativity and genius. I love watching games where players do things that I would never think of. Changes like this also give new players time to catch up (so that they are more likely to stick around), which enriches the experience. The more people that are playing dota 2, the better it is going to become (ie more $$ = bigger budget).
Also, the pros are pros for a reason. If they can't adjust to any of the changes, then they no longer deserve to be pros. I have a feeling that regardless of this 'closing of the gap' that you claim is happening, they are still going to find ways to maintain pro status and continue to rise above all of the rest of us.
drow nerfed again
THAT WAS NEEDED
batrider nerf was needed
nyx nerf needed
*All of above are sarcasm*
riki can silence and slow and still be invis???
slark is shit in pubs now
i will always remember getting kills every 20 seconds
no pulls = no money for supports
SO DO NOT TELL ME THAT WHY I HAVE 120 LHs AS LINA IN 15 MINS!
plz revert volvo worst patch since rikis death ward
There will be pulls and most likely double-pulling will be allot more rewarding then before... unless the enemy offlaner steal half of xp, eventually by leeching lane xp same time.
noobs always gonna cry, i think it's a good patch and will make this game more fun because i got bored of seeing the same picks for a year
To be fair...a lot of the hate is because a good amount of dota2 gamers generally don't like changes.
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This isn't the biggest patch dota has ever had.
Remember way back when Aegis could be bought in store and had 3 charges?
Remember back when you could pool dozens of items including divine rapier to your carry so he could sell them or use them?
Remember when Wisp+SD was introduced along with many heroes being reworked like Razor, Troll, Naix and etc?
Anything found to be too powerful will be patched down. Dota 2 is a multi-million dollar game for christ sake, they won't let it be destroyed. And no, changing the meta doesn't destroy the game because dude, an ever changing meta is amongst the things that define dota. I'm happy we're seeing hero reworks and previously overshadowed lane supports coming back into the game.