It has great potential to be useful (Anti-Mage's line curves above the average at level 23…) but there is a major problem with it. It seems to count all levels before the match has ended, as in, all matches are counted as having been in level 1, which is why there is always a linear decrease in match % as level goes up and the level 1 winrate is always the same as the hero winrate. This would make some sense… if the match% wasn't split up as if for each match won above level 1, that match counts as however many levels there were.
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It has great potential to be useful (Anti-Mage's line curves above the average at level 23…) but there is a major problem with it. It seems to count all levels before the match has ended, as in, all matches are counted as having been in level 1, which is why there is always a linear decrease in match % as level goes up and the level 1 winrate is always the same as the hero winrate. This would make some sense… if the match% wasn't split up as if for each match won above level 1, that match counts as however many levels there were.