They said before that if there's a 3k player and a 4k player in a party then they get matched with ~3.8k players instead of 3.5k ones, and I think I remember reading somewhere that the overall mmr of a party gets inflated from just the average, because they're in a party.
I think that means, basically, higher team MMR than x.
Unranked, ranked solo- and team mmr are different things. You can also be in a group with soloque people.
hmm i srsly don't remember, what i know is if you queue with 2k and 3k, the matchmaking will try to find at first similar rating and put them in the other team, if the queue gets past 4 minutes, it will pick players doing solo queue or 3 stacks to balance it which can be basically any number. that is why when you solo queue at 4.8k+ mmr, you get to see huge gaps in party mmr
4.8k to 5k is full of acc buyers srsly, they have like 2 steam aliases, 100~ hours in dota 2 or they are boosted players from 3k who play utter shit
they dont deserve to win so i just buy couriers and feed or troll around while pinging them
@wave forgot to reply, if you are dieing to know I have ~1000 hours of dota. I accidentally made my profile private 2 weeks ago and forgot to change it.
I think it's a bell curve. At low MMR, your party MMR will be higher. At really high MMR, you'll have lower, but by an increased margin. Explanation:
If one 6.8k player queues solo, then he's going to get matched way the fuck down against high 4k to low 5k opponents to reduce queue time. He can take a high impact role and dominate the game based on skill difference. But if there are *five* 6.8k players queuing together, then MM will try harder to get them an even match - and if it is forced to pair them down, the team MMR averages will be abysmal and they'll only get 5 MMR.
If a 2k player queues solo, then he might play against better opponents (and likely lose) or against worse opponents (and not have the skill to properly capitalize on his advantages). If five 2k players queue together, they'll have an even match.
There are also a bunch of other variables - how well the players play together, if they're geographically close (so they can queue on same server with minimal lag), language, distribution of roles - but I'm assuming those issues are all minimal.
Будь ласка, увійдіть до системи для написання коментарів.
Would you expect a balanced 5 stack each with x solo MMR to have a higher, lower or equal team MMR than x?