I just want to point a few things out in that game to explain how "oldskul AM" thrived there.
1. The enemy only have subreliable stuns. Your team has a point-click stun in ogre that helped land other subreliable skill shots in your team and locking down targets for AM to effectively engage without having to chase down a target landing 1-2 hits per blink forward.
2. Jungle LC. An easily bullied safe lane SF. someone who's probably casually practicing voker in nmm.
3. Normal skill bracket.
I think AM's winrate will go down. If you went straight for that route and you failed to snowball, he'll end up as a single-target, slow farming sub-par carry and a liability to the team. He's not the type of carry with a much more reliable means to start snowballing unlike PA or jugg or ursa or spec.
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http://www.dotabuff.com/matches/2239131699
i just dominated with my old school build with am a pub game
but my question is:
If all am player play this build the winrate of am will go up or down?
i think bf rusher is a double edge strategy: - u are more vulnerable to attack spammers
- u dont help alot ur team until 20min +
-u can lose racks even the game if u are not farmed enough because snowball meta
soooooo, if player practiced more this : Power T -> Vlads -> Sange and yasha / manta style -> basher -> butterfly
maybe am would have more winrate because i cannot understand such a powerful hero like he is has a POOR winrate of : 45.01%
are u serious, i think he can fking destroy any carry if played correctly
also in the game i could have skilled more my blink, but with one level was enough to fking destroy them, imagine i would skilled my blink to 4, total massacre
so can someone answer me why am is so weak according to dotabuff
(SORRY FOR MY BAD ENGLISH)