you need to play some unranked games with him first, instead of going to ranked directly so you dont lose mmr.
don't worry arin almost every time I really try to learn a hero(spam, lobby testing, info search) i get a streak of unwinnable or just rly hard games and my wr is usually ~40% or less in the first 10 games, even tho i am playing better than the average <10-games-with-the-hero player because i do actual research
this happened with my sf
with my tb
with my storm back in 6.84
with my ember
puck
od
sven(probably)
who the fuck knows how many other heroes i just don't remember
actually i am in a real mood to spam ck tomorrow and i predict like 3 losses in a row u may screen that
i'd be happy to be wrong this time tho
even tho i am playing better than the average <10-games-with-the-hero player because i do actual research
same here, it's not like i'm playing the hero for the first time and messing up, it's more like looking for a correct way to play the hero
i watched a few tb >6k replays of my friend but i can't really see what am i doing wrong so i'll just keep playing
and who cares about mmr? if i'll be good, i'll get up again fairly easily. why would i have to worry about some meaningless points when the scrublords in my team whom i'll probably never meet again are flaming me for making their virtual number lower
instead i can play against people of my level (= not nmm which is full of casual griefers and people who dont care about the game) and learn the hero
im just trying to test the limits and see what works and what doesnt work
for example what i was doing was jungling with hero and going to lane with illusions, but i ended up starving on xp, i underestimated meta a lot, i saved meta for too long (for big fights) and ended up doing nothing, etc etc
im erasing these mistakes every game, like now i go jungle around 60s meta cd, return to base around 20-10, tp on lane just as meta gets up or even a little sooner etc
people like to save their burst for sunder so now i pay more attention to enemy nukes/disables or i use it a bit sooner than i would if theres a possibility to get stunlocked
im quite confused with skill build though
i dont understand how to distribute skill points between metamorphosis and illusions
why are u confused
always max meta first
then max W with 1 point in Q or the other way around
like q scales better but the skill itself if pretty shitty imo
if you wanna go safelane, then yeah you have to max meta and illus. The only situation you would max q first is when you play mid tb like me. 4 points in q 2 in meta and 1 sunder by level 7.
Usually you leave it at lv1 unless you're up against squishy carries that hit fucking hard like Jugg and AM;
Core can you tell me why you'd max meta 1st? D:
Maxing illus 1st seem to work better for me :C
When pushing t1 on meta and I level up I just pump Illu since meta has a long ass cd and I could just probably earn a level or two while waiting for it to cd
i usually level illus when i have meta on cd
i tried 1 4 1 0 or some shit and it was garbage, illusions cant jungle early really well even with pms, i think you need at least 2 or 3 levels in meta before maxing illusions
tried both but i didnt really like BoTs, ended up by feeding. im not sure when you build them - you're pretty vulnerable and dump 2k gold into item that doesnt do much for you that early if you build it before dragon lance
if you get it after, theres this long period of time where youre moving and hitting slowly as fuck before you get manta
it might be good with coordinated teams but i cant play tb properly and i think that treads suit me more
btw why people dont build drums? you need dragon lance and manta that badly to skip the item?
I've no idea I usually just build drums if my team decides to 5man but if I have to mute everyone else its always
lance>yasha>BoT>Manta
If you badly need more hp
lance>yasha>BoT>sange>disassemble to manta or just get raindrop to survive some lvl4 nukes
Just play around it i guess D: Tread isn't so bad since it gives you aspd and hp
you get travels when you go for the jungling build where you max illus first and you wanna split push, get a quelling, pms, 3 wraith bands(upgrade one to aquila if you want), brown boots, yasha, tp boots, manta, skadi. After that its up to you but most people prefer getting three butterflies since it helps in pushing. Never buy drums on tb, anyone who says drums are good doesnt know how to play the hero. Drums dont provide you with anything useful and they're an item you'd rather have on a support than a carry. If you really need drums ask someone else to buy them for you. Btw arin which server do you play in and whats your ping in dubai, if you want i could help you with the hero.
three wraith bands lets you farm jungle fast and without any need to go to base/suicide. And they help in pushing tower along with yasha.
I haven't had any problems jungling with just Brown boots, PMS, RoA and Dragon Lance at 8min so i'll pass on that.
I remember the days when you suicide at lvl2 just because you went tb woods K3K
Additional 2 wraith bands would just delay my dragon lance>yasha
Dragon lance already gives you better stats and just takes 1 slot [plus I dont have to sell them when Im about to get real carry items]
If you bought it for agi Elven skins give you +6 each
If you wanted hp Ogre Club gives +10
Enlighten me 1.4k-terrorblade-game-player-sama
well i havent been up to date on the jungling build since its been well over 7 months since the last time i went jungle, now that i think about it dragon lance could be better if you're jungling.
I didn't won a single game with tb last 5 month. (exept in party, which are at least 1k less average mmr than my solo games -and i think i lost some in party in addition-) . I guess that what you can called a diary of sucking with tb
http://www.dotabuff.com/matches/2474811434
better times will come
i started using meta a lot earlier and played more aggresively and it paid off
think of it as an investment
u donate X mmr to the hero by losing your first games with him
then it pays off when you get good at the hero because u'll have a 50+% wr and wider hero pool
at least this helps you not to want to kys after you start doubting if that's even possible to win a game with the hero
I see you driving 'round town
With the girl I love and I'm like,
Fuck you!
Oo, oo, ooo
This hero is so fucking gud, I press like.
ye I got fucking apes 1 game not so long ago that just tp in 1 lane and die 1 by 1 by 1 by 1 by 1 by 1 by 1 by 1 by 1...
i pick terrorblade
people look on my profile and see that im losing with him so they do all they can to ruin the game
then im flamed for not carrying them and having so many losses with the hero
..?
im starting to think that tb is really good hero in high mmrs but a rather bad choice anywhere below 5k
i'll give it like 15-20 games and then i'll start picking my winning heroes again
It remind me my weird build smurf, in which i attempt game with qop blink + stat, or luna no beam + no bounce, kunka x mark the spot + stat etc...
(and thus i remain at arround 4k5 with such horrible skill build).
3 games in a row, after a fp luna, i got medusa, spectre and naga (core naga obviously) picked in my team and a 5th dude complaining in each of those 3 games, and then picking bara/anti mage/juggernaut. Weirdly enough, in each of those game, the major pick flaw was from the luna fp according to them :p
And for tb, he isn't countered by core, only by sup. And sup who manage to climb very high are often horrible sup when it actually matter. (cause they had to play a different way, which is usually the most suited in ranked, but not suited to shut down a carry (like tb))
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http://www.dotabuff.com/matches/2472816823