spam your best role, dont be a jew when playing support with wards and detection, place wards preemptively for places where you think the next engagement will happen, know when to smoke properly, learn the proper pre-creep wave support protocol , constantly monitor the hp/mp & cd conditions of your fighting cores so you can make proper calls for which objectives to take or defend
Isn't that like the pre rune spawn positioning for contesting and predicting potential min 0 ward placement
Idk
deciding with the other support who buys what and does the tp, pooling your wards and tangoes fast, smoke and tping for wards and knowing the best spots for it, deciding which support covers rune while the other blocks mid, accompanying your carry to scout out the offlaner planting ward, catching the offlane ranged creep
stopping the enemy ranged creep aint that important, the most importan thing is that u "help" ur carry block their wave!!!!
But from what i had observed, gameplay from tier 7 is a lot different than tier 6, in 7 i just buy tp and use sod at start of the game, and the pos 5 player would give me 1 obs ward but in 6 i have to buy 2 wards since the pos 5 player would only buy the courier, and a lot more things different.
Do analysis on lower 6K games on general.
and
analysis how pro play your favourite hero.
This kind of things helps laner like your kind
stopping the enemy ranged creep aint that important, the most importan thing is that u "help" ur carry block their wave!!!!
Yeah it's amazing how many people think they are helping their carry when they do this
Ok i now know that i should stick to playing to position 4 heroes because i think that if i roam alot during early game and pull off some successful ganks and the game is usually won.
Yeah it's amazing how many people think they are helping their carry when they do this
especially when you finally separate that ranged creep and your support hurries to block it
I find it funny when ppl try to get their ranged creep to go 1st so bad, when you can just pull the aggro and he dies instantly anyway without any effort.
well, you need to be precise with your aggro range if you dont want both ranged creeps to die together, so its just more convenient with the first method imo
is it even possible to aggro the normal wave so that only ur creep dies?
i guess u need to tank enemy melees for a bit so they wont go that fast and ur melees wont change aggro
idk when i try to do that then just both ranged creeps die and waves split completely which is pretty good for offlaner
is it even possible to aggro the normal wave so that only ur creep dies?
i guess u need to tank enemy melees for a bit so they wont go that fast and ur melees wont change aggro
i think you aggro such that your aggro circle leaves out one of the enemy melee creep. so all the other melee creeps will aggro you, and later your ranged creep, while your creeps go on that one left out melee creep. then your ranged creep dies and the melees fight each other again.
well im not terribly sure but i think thats how it plays out, i dont play core anw
maybe your method works too
? in a real game I do this in a 1st try, it's just bots are retarded and they didn't block
why did they make it so i cant aggro creeps over and over and drag them around
wtf osfrog
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can someone check my profile and see if my progression is slow, i play every week in tier 7 battle cup as position 4, should i stick to playing position 4 heroes or spam other roles? Tips are very much appreciated.