General Discussion

General DiscussionUpdate 7.13

Update 7.13 in General Discussion
Banskiie II

    *7.13*

    Aegis now has an alt tooltip that explains how to pronounce the item

    Tier 1 Tower Team Bounty reduced from 120 to 100

    Tier 2 Tower Team Bounty reduced from 200 to 120

    Tier 3 Tower Team Bounty reduced from 200 to 140

    Tier 4 Tower Team Bounty reduced from 200 to 160

    Range barracks team bounty reduced from 150 to 100

    Filler buildings gold bounty from 125 to 75

    Ranged creep average gold bounty reduced from 57 to 54

    Glyph duration increased from 5 to 6

    Melee Barracks HP increased from 1500 to 1800

    Shrines HP increased from 1500 to 1750

    Shrines now have 5 HP regen

    Rescaled Level 12->25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

    Removed hero class specific perks, the bonuses now affect all classes.

    Removed Status Resistance as a Strength based attribute bonus

    Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)

    Primary Attribute now provides +25% more benefit to the bonuses it provides:

    Old Strength:

    20 Health
    0.71% HP Regen
    0.15% Status Resistance
    New Strength:

    18 Health (+25% for str heroes: 22.5)
    0.55% HP Regen (+25% for str heroes: 0.68%)
    +0.08% Magic Resistance (+25% for str heroes: 0.1%)
    Old Intelligence:

    12 Mana
    2% Mana Regen
    0.07% Spell Amplication
    +0.15% Magic Resistance
    New Intelligence:

    12 Mana (+25% for int heroes: 15)
    1.8% Mana Regen (+25% for int heroes: 2.25)
    0.07% Spell Amplication (+25% for int heroes: 0.087%)
    Old Agility:

    0.17 Armor
    1 Attack Speed
    0.06% Movement Speed
    New Agility:

    0.16 Armor (+25% for agi heroes: 0.2)
    1 Attack Speed (+25% for agi: 1.25)
    0.05% Movement Speed (+25% for agi: 0.062%)

    Banskiie II

      RIP Fast Push Strats aka Lycan and Drow Strats

      Banskiie II

        Hello Slark

        Pale Mannie

          fat pudges wont be shrugging off disables like noone's business anymore :troll:

          Drazz

            Rip visage pickers :(

            Atha

              good, now greedy supports like AA can shine more... been waiting for the update that let the game gets longer, I am sick of trying to get fancy talent of lvl 20 and 25 with support hero, only to fail in the end.
              get ready for 900 aoe cold feet, also
              Io attack tethered target

              despair

                They only increased the glyph duration, increased melee rax hp, not going to matter much if you stomp very early

                Banskiie II

                  But I think it nerfs their ability to snowball harder because of they gain less gold. Like in the last patch, lineups that have wave clear and crowd control can easily counter these heroes but it isn't as effective since the gold boost is so weak compared to other strats like solo split push and chinese turtle farm which are more advantageous since less gold are given to early power spike heroes. Early push strat is still strong if no heroes counter it but opportunity cost is really different comparing it to pre-7.13.

                  Banskiie II

                    Overall gold gain is weaker in the map. I think level-dependent and late game heroes like Invoker, Spectre, Morphling and Alchemist received a little buff because of the stat perks.

                    fx

                      Morph?

                      Jack__Attack

                        I dislike this patch. I love the snowball patch.

                        low prio master

                          Undying perseverance into agh still op

                          Cheap Laugh Guy

                            Whoa STR heroes actually get 22.5 HP from 1 STR.
                            With their high base STR, that's quite a lot of HP gained.

                            Feachairu

                              meepo is rising again? stat heroes get alots of bonuses now

                              deathball pushes are really getting nerfed tho,gold from towers are reduced

                              Valci

                                all well and good making early push strats less desirable but i just had my longest game ever yesterday:

                                https://www.dotabuff.com/matches/3829195025

                                ... truth be told we should have finished it 40 min sooner but still... lol.

                                Luxon

                                  200 Strength is 16% magic resist. That's barely compensating the magic resistance nerf on Meepo. I think more agility per attack speed is nicer.

                                  Nads

                                    What is Status Resistance and what is the impact?

                                    quity

                                      status resistance is a bonus which makes any negative status effect have a shorter duration. A 2 second stun only stuns tiny for like 1.6 second for example. it didn't do much, but could potentially be abused I guess

                                      Cheap Laugh Guy

                                        The status resistance bonus was pretty good on Sven
                                        Too bad he is not the meta

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                                        Gabba Gabba Games TTV

                                          Good thing the added an aegis tooltip rather than techies to CM......

                                          SASA POPOVIC

                                            Hehe they just made going highground harder and objectives less apealing, good luck to evryone bellow 3k to persuade teammates to stop afk farming and start pushing.

                                            Those long sub 3k games will just become longer.

                                            Gabba Gabba Games TTV

                                              Shrines have regen, fort is longer, melee has more hp

                                              the game is longer in every bracket

                                              -,-

                                                EYYJIS KREYGASM

                                                NO_Electricity

                                                  status resistance is a bonus which makes any negative status effect have a shorter duration. A 2 second stun only stuns tiny for like 1.6 second for example. it didn't do much, but could potentially be abused I guess
                                                  it still make a 2sec stun 1.2 with 40% from ult previously with a aoen disk it would be like 60 it would make a 4sec hex like 1.8

                                                  Potato PC

                                                    Less team gold? Support will have harder time to earn gold.

                                                    SASA POPOVIC

                                                      More "first item midas 4Head" supports! Thank you icefrog