It should hit units in the fog of war if they're not invisible or anything like that. Remember that units get marked as targets first, and then they get hit, both instances apply to units in fog of war. Maybe the target was out of range when getting marked, but was in range for the rest of sleight's animation?
idk i tried to time it with ember jumping to the enemy on demo and its liek 80% success rate or something
use quick cast. on units in fog it's instant (so it's quicker than normal) just get it down to muscle memory and don't crack under pressure
i think i'm not going to use quickcast since it disables my force press 2 button to move forward or something,also if i use "double tap ability to self cast" its gonna ruin alot of my games since i ever use it and suddenly i purification on myself
I used to use quick cast on ember no problem. It’s just about practice. Then I turned it off for W cuz I kept misjudging the distance causing u to walk forward and u end up chaining nothing. Still something u can just practice though
its not about ember quickcasting,i think i can learn quickcast pretty easily
the problem is dota 2 doesnt allow u to spacebar(i dont use forcestaff on alt+q or alt+e) twice or something when you on it and uses legacy key,i dont want to use double tap ability to self cast,i play other heroes too gee stop suggesting quickcast already
(i do feel having remmant activate on quickcast would help me alot of cases,but i don't want to use it until they fix this dota2 engine or something)
yea,one of my friend told me about sound like after you hear sword sound or something then uses chain,ill try more on lobby later on,thanks for that 1/4 second
You can use advance hotkey setting to set specific spell to be quick cast/normal. I use it on techies mine
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it feels rng,or i'm just suck
sometimes miss,sometimes hit
any idea how to make it 100% hit or something?